![]() ![]() Dragon Boost is easy to use, but to get speed from it you need to use your entire special meter, so it can't be spammed like Carol's dive and dropkick. You can quickly jump, dive, and then dropkick to get about as much speed as a Dragon Boost. Meanwhile X can dash, air dash and wall jump up and around most things, so deliberate platforming is less emphasized more in favor of just flowing through the levels in a way that’s less taxing, but still great fun to master.Ĭlick to shrink.I didn't expect this, but Carol is actually the one with insane speedrun potential and instant speed on tap. Classic MM can’t do much when it comes to mobility, so he’s forced to make all those jumps carefully. Classic Mega Man vs Mega Man X might also be a point of comparison. All in all it might be a sidegrade type of thing - FP2’s level design can’t shine as much because of how crazy mobile the characters are, but at the same time the characters just feel ridiculously fun to play and still require some finesse to exploit them fully. Still, there are a few levels like Lightning Tower and Inversion Dynamo with gimmicks that can’t be brute forced through that easily. So the raw nuts and bolts of FP2’s level design can’t stick out quite as much for the most part just because the characters are built to run rampant around it (at least FP2 has great music and visual variety between the stages). Using Lilac’s dragon rush diagonally upward also lets you get above and around many obstacles. And that’s not to mention her Mega Man X-style wall jumps that let you scale anything. Carol in particular is just god damn ridiculous, she can use multiple up airs to gain a bit of height on each before throwing her jump disk in any direction and warping to it whilst invincible. With Boost you can just plow through tons of stuff.įP2 takes this even further though, because the characters seem unstoppable not just horizontally, but vertically. Classic Sonic can’t actually do all that much, so it’s easier for the level design to funnel you tightly through its design and really force you to play by its rules. ![]() Will double dip when it arrives on console probably, the experience is somewhat diluted on my dinky laptop.Ĭlassic Sonic to Rush is probably a decent comparison. In general I like how the game makes lives handled on a stage by stage basis (like entering a stage with smash bros stock lives system), it's an idea you don't see often and it really makes me more likely to try and nab more gems per stage to have more stocks to utilise when the boss turns up. ![]() ![]() The option to eat one of your lives there and then upon death for a last ditch revival is actually really neat, clutching out boss battles by rising from your grave. I did start finding it to overstay its welcome, though that might be more because the back half of the game being a bit more experimental in stage design could be hit or miss, though I'll fully support the endeavour to mix it up. It's cool though, the revamped returning characters are smoother to play, the sprite work is top notch, visually it's like we went from Mega Drive to Saturn or something. Until then, you can read more about Freedom Planet 2 and how it differs from the original over at the official website.Thought this game was on par with the original, better in some ways, a touch weaker in others that mainly relates to the toning down of platforming segments/obstacles you might want to think about in 1 against a more Sonic Rush like BOOOOST focus, especially now that Lilac has been buffed and can skip even more terrain than before. Once we get a newer gameplay preview, most likely closer to launch, I'll make sure to let you know. The whole thing is extremely outdated at this point so I wouldn't judge the game based on it, but with four playable characters and an entire level to explore, it should be a nice bit of fun regardless. Speaking of old, there is also a fairly ancient demo available on Steam if you want to give Freedom Planet 2 a try for yourself. While there is sadly no new gameplay trailer to share, you can still get a pretty decent idea of just what Freedom Planet 2 is trying to achieve through one of the older trailers below. "We are eager to launch on multiple platforms at the same time alongside the PC version, and these additional ports will need more time to go through testing and certification than we anticipated." "We have previously stated that we would have a spring release date - however, we had to push this back due to a few unforeseen circumstances," explains the brief update. Many years have gone by since then, but I'm happy to say that the long wait will soon be over as Freedom Planet 2 has finally received an actual release date - September 13th, 2022! Freedom Planet 2 was originally supposed to release at some point in 2018, but sadly it ran into quite a few hiccups during development and so it had to be delayed time and time and time again. ![]()
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